Technical architecture
Project structure, asset pipeline, version control and conventions from commit zero.
TECHNICAL ART STUDIO · LBVR
OneBatch covers the whole project: technical architecture from the first commit, scene creation, custom shaders and effects, and the optimization that decides whether the experience survives a room full of people for hours.
Most LBVR projects split art, shaders, optimization and technical support across several people. OneBatch brings them under a single point of responsibility.
Project structure, asset pipeline, version control and conventions from commit zero.
Spatial blocking, dressing, lighting and composition designed for area tracking and real physical walkthroughs.
Custom shaders and effect systems that carry the narrative without breaking the framerate in a shared headset.
Profiling, draw call batching, LODs and performance budgets calibrated for standalone hardware.
Multi-user tracking calibration, network sync and physical safety zones on site.
From the first feasibility meeting to the last build before opening, with a single point of contact.
A look at three common types of engagement. Full detail — challenge, build and result — lives on the projects page.
Technical audit of the space, hardware and goal before committing a single line of code.
Playable vertical slice in the final engine, in the final room if possible.
Scene, shaders and systems built in parallel with performance checkpoints.
A dedicated profiling and tuning pass on target hardware, not the dev workstation.
Installation, tracking calibration and technical support through the first real sessions.
Beyond project work, OneBatch develops internal pipeline and optimization tools. Some are shared with client teams.
Real-time overlay of draw calls and batching per scene.
Area-tracking scene scaffolding from a single prefab.
Shaders calibrated by instruction budget and hardware tier.